Thursday, September 8, 2011

The Sword & The Flame Review & a Mini-Battle Report!

Ok I am calling this a mini battle report because I don't have any pictures and the game is quick and easy to play. I have no pictures because my only camera right now is my phone and as the screen on it went out i couldn't use it.

Now this game is a fast and bloody game. Quite literally a unit can get wiped out in a single turn of Close Combat. The Sword & The Flame aka TSATF is set in the colonial period specifically the Anglo-Zulu War, but it is also the name given to a wargame rule system. Now this system is meant to be fun and exciting. It uses a randomized activation system based on cards. In the case of the game we played the red cards were British activations while the black cards where native activations.

The movement values are determined by dice rolls. in our game the British moved 2d6 & charged 3d6 while the natives moved 3d6 and charged 4d6. The shooting rolls are made on d20s. Usually to hit is around a 7 or below to hit. So as you might can guess shooting isn't to accurate. Close Combat is done on a face to face roll of a d6, and continues until a unit as been wiped out or has been chased away.

If you like history, want to play a fun wargame based on history, and don't care about historical accuracy then I recommend you give this game a shot.

Now for the BatRep.
The British were supposed to poison an oasis that was serving as the water source.

I was on the Native side. We were allowed to deploy 1 unit Hidden In Position (HiP). We chose our only unit of riflemen. We deployed them in rough terrain near the oasis. The rest of our army came on randomly. the British deployed about 2 turns full movement from the oasis.
3 of the native units popped up on the table edge opposite where we were standing with one appearing behind the British.
The British advanced toward the oasis. well for 2 turns we failed to complete the charge with one unit. while the other 2 failed one turn and succeeded the next only to get cut down to a small number and run away. then the unit that failed its charges 2 turns in a row finally succeeded and got cut down by the bloody Brits. The riflemen then had a shoot out with the remaining British units and after a few turns they were reduced in numbers enough that they ran away.

So the British won and instead of poisoning the oasis they drank it dry and then threw the poison in just in case it somehow filled up again and so they didn't get in trouble for not poisoning the water.

Either way it was a fun game.

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