And a lot of other projects have been put on the back burner do to inability to play test and such.
The Project that has risen to the top due to high ability to effectively play test is the Pen-And-Paper RPG system I have been working on. Right now I am making it to be like the HERO & GURPS system where Players and their GM work together to make the Skills/Feats to be used in the game.
I also like the concept of one type of die being used in most games it is d20 or d6. mine I like the idea of using d100 aka d% (it is the 2d10 in most sets and in most systems isn't used much.).
I also like the "Intrigue" system in A Song of Ice and Fire Role-Playing (ASIFRP or SIFRP). It rewards good rolling and roleplaying. it also allows some interesting situations for Player Characters (PCs). So I am working in a system like that into my rules. The biggest problem I see with SIFRP's Intrigue is if a character is good in an intrigue they usually sacrifice in combat.
I am also trying to make a realistic experience system and trying to get rid of the level system. I am making this happen in the form of Attribute Categories that gain experience when you use a Skill/Feat or such that relates to that category you gain experience in that category. If you would gain experience that should go into multiple categories it gets divided evenly between them all with any remaining amount going into a General Experience Pool to be spread where ever the player chooses.
For Character Generation their are a variety of methods possible. One is a starting General Experience Pool that the GM determines and the Players use to make their characters. another is random rolls of the d100(%) that is either multiplied or divided or kept the same, at the GM's discretion, that is added to starting race amounts in each Attribute.
Any input will be greatly appreciated.