Thursday, July 26, 2012

Road Blocks

Ok here for a while I will be having problems do to real life. I will be going through and updating some previous posts.

Friday, July 20, 2012

Slight Snag...

So I hit a slight snag with the 4 things I was debating on posting. 3 of them being Dramatis Personae posts. And an article entitled "Fun & Thematic" V. "Optimized & Min-Maxed". I need to revamp my Dramatis Personae to the new template version (6.6.5) I posted on Wednesday. And the article needed more editing for the multitude of grammar mistakes and redundancy in it. Remember folks writing an article while working on something else can lead to many errors.

Hopefully I will get the article up Monday/Wednesday of next week. With the first of the Personae characters on Friday.

Sorry bout this...

Wednesday, July 18, 2012

Dramatis Personae 0: Intoduction

                Now as promised I present to you my system for creating unique named NPCs. This system was designed to give a GM a pool of NPCs without taking away their ability to tailor them to their campaign.
                Now I only keep on hand the basic information for the NPCs. This includes a ‘Stat Block’ and ‘Personal Block’. By only including this information a GM can incorporate a NPC into multiple campaigns while giving each incarnation a different feel.
I have used this system for every campaign I have ran. In fact I have used an Elf Wizard named Alyron and a Dwarf Cleric named Brina. My players never realized until I had to quickly create a Tengu Rogue named Rox while they were planning and shopping.
Dramatis Personae will hopefully be up at least every other week if not every week.

Here is the Table I use:


Primary Information
Name, Title:

Race:

Alignment:

Class:

Class Feature 1 ________________:

Class Feature 2 ________________:

Boon:

Statistics
Appearance
Stat:
Base:
Race:
Total:
Gender/Age:

Height/Weight:

Eyes:

STR:



Hair:

DEX:



Defining Features:
Preferred Clothing:
CON:





INT:



WIS:



CHA:



Personality:
Motives:

Fears:

Likes:

Dislikes:

Quirks:

Background

A Interesting Concept

http://projectnpt.com/

A game where players are masterminds trying to take over the world? I love it! They are looking for kickstarter backers. If anyone who reads this would like to see this lite RPG made and can help I strongly encourage you to. I only wish I had 30$ to spare for their kickstarter. Heck I would even pledge more if I could. and wouldn't even need more than the 30$ level rewards.

We need more games like this. And like Fiasco.

Tuesday, July 17, 2012

Monday 7/16/2012

So last night we experimented with a special rule for a special event this Saturday so no horribly written Batrep today. Though hopefully will get a report up on Saturday night or Sunday.

Now Wednesday & Friday there will be a couple of related RPG posts dealing with NPCs.

Ok onto a topic that honestly throws my rhythm off. Last night was the series finale of Eureka. Now anyone who is close to me knows I love Sci-Fi. Eureka was one of my favorite shows, it was also one of the few things that could get me to focus on creating many things. In fact one of my most successful RPG campaigns was written while I was catching up on some back episodes that I had on the DVR.

Luckily I have a new show called Lost Girl to inspire me.

Well that is all for now.

RogueMG

Sunday, July 15, 2012

Dungeon of Horror Marathon Campaign

So Friday I mentioned we were planning a 12 hour marathon campaign. Well the total campaign lasted around 4 hours of game play and 2 hours for breaks. So 6 hours total. And it the end the campaign ended with a very anticlimactic explosion do to a misfired fireball...

I ended up controlling a bard and fighter on top of the Big Bad.

We all woke up on a beach surrounded by the only survivors of an undead rampage. We spent Levels 1-15 exploring the island and freeing the island from the undead taint. The only notable creatures being a zombie dragon, a skeleton dragon, a zombie dracolisk, a werewolf clan who were partnered with a vampire family to try and keep the undead at bay from the last remaining humans.

The Cavalier, Oracle, and Sorcerer lasted through out the campaign. My bard died around level 6 liking 1 XP to being lvl 7. The worst part was it she died in a trap the party had set-up for the Dracolisk. Then my fighter died fighting the 2 Dragons right after leveling to lvl 14. Got reduced to -3 by their attacks and couldn't stabilize, the oracle was tied up keeping the sorcerer alive. When they hit lvl 15, do to some good role-playing by the party they won the ability to rebuild their characters as Gestalts. They became Cavalier/Paladin, Oracle/Rogue, and Sorcerer/Monk.

They then decided they were ready to brave the mansion that they knew housed the Final Boss. When they encountered a group of zombies and skeletons the sorcerer decided to cast Fireball. Well he forgot he had cast grease a few times to cause the majority of them to fall. Well the way we play it grease is highly flammable... the problem was the fire caused a chain reaction that blew up the mansion. We decided to give them the XP to go up to lvl 20. Then they had the big fight with the Lvl 20 Human Lich Wizard and his elites.

Whom they stomped... into a paste... The worst part is they ran out of spells before I did... they defeated the Lich first then took out his elites and destroyed his phylactery.

All in all it was fun and exciting.

Friday, July 13, 2012

Odd Coincidences 1

This is going to be a segment I will do when ever something I think is an odd coincidence. In this case it has to do with today being Friday the 13th and the fact that from midnight tonight to noon tomorrow my group is running a dungeon of horror Marathon campaign. And for once I get to be a "player" in that I am going to be controlling all the "nightmare" creatures in the campaign in addition to the Dungeon Bosses.

I will have more information either tomorrow afternoon or Sunday.

I am excited as we are play testing  some home rules to aid in ammunition, ration, and time tracking.

I'm ecstatic for it!

Oh, forgot to mention this campaign takes place in a 5 floor mansion covering around 1 square mile of land on a 100 square mile Island. Feels like very much like Castlevania.

To think it was planned before we even knew about the date. Now some might ask how this is still going to be on Friday the 13th well it simply has to do with the fact that it technically started this morning with some Play-By-Chat Role Playing that is being done Asynchronously.

Thursday, July 12, 2012

My Encumbrance System

Post is up a little early while I work on some other items for future RPG posts.

This is my system for encumbrance in the Pathfinder games I GM.

The system is simple based on a stone. A stone weighs 25 pounds. Everyone can carry 5 stones with dwarfs and large sized characters carrying an extra stone and small sized characters carrying one less stone. So:

A Human with a +2 STR mod would carry 7 Stones.
A Dwarf with the same mod would carry 8 Stones.
A Halfling with that same bonus would carry 6 Stones.

Each 25 lbs of items carried equals a Stone if you have any equipment that doesn’t equal a total stone then it doesn’t count against the total number able to be carried. Light encumbrance is anything less than your base number of stones. Medium encumbrance is 2 times light encumbrance. Heavy encumbrance is 3 times light encumbrance. Push and Pull ratios remain the same as in Pathfinder. Penalties as well. *See Page 171 of Pathfinder Core Rulebook.

These rules ignore any suit of armor and non-weapon items you are currently wearing. You count weapons and shields you use.

To Summarize:
Encumbrance Level:
Formula:
Light Encumbrance
5+(STR)*
Medium Encumbrance
2xLight
Heavy Encumbrance
3xLight
Lift Over Head
Heavy Encumbrance
Lift Off Ground
2xHeavy
Pull & Push
5xHeavy
*+1 for Dwarfs and large races & -1 for Small races.

Feedback and constructive criticism is welcomed and appreciated.

Edit:
Background & Reasoning:
The ~25lb stone was one of the most widespread units of weight. it was used by the Greeks, Romans and many other cultures especially the Celts. It was expected for the average person to be able to carry at least 5 stones hence my baseline.

The reason for the ignoring of the armor is do to the fact training and common usage of such items results in a person getting used to the added weight and their body adapting to it. The problem with weapons, shields, Bags, and such is they are constantly shifting resulting in the inability to acclimate to the weight of said item.

Armor also encumbers more through its hindrance of movement than its weight.

Goal: Simply to use a historical expectation to make a simple system for encumbrance.

Tuesday, July 10, 2012

Update from Monday

     So no real battle report as I ended up not playing a game, but watching one. With them both being veteran players it flowed faster than anyone could keep up with. Here is what I can tell you:

The Game: Flames of War
Players: Jon/Sean And Wyatt
Points Value: 1750 points

     Jon was partnered with his buddy Sean a new fairly new player. They commanded a U.S. Parachute Rifles Company. Wyatt commanded the British 2nd Household Cav. The mission being Hasty Attack. with him being an armoured car force Wyatt was the attacker. Almost all of the action happened on the U.S. with a British tank platoon getting beaten in an assault and then Wyatt's infantry getting into assaults with a rifle platoon. In the end the U.S. held off the British.

Now Friday I will start what I hope will become a recurring series of posts about Named NPCs. And Maybe I can get a post on how I map out my dungeons.

Wednesday, July 4, 2012

Under Construction

Sorry for the bad joke...
Okay I know it has been forever since I have posted. Mostly because I have been thinking of what to do... With this blog. In the end I have decided to reboot the site.

In the near future, you can expect to see at least a weekly post. Mainly focused on Historical Wargames or Pen & Paper RPGs. This should start next week with 2 posts that week. Hopefully a Wargame review/battle report on Tuesday following my groups Monday game night. and then a P&P RPG post on Friday.

Though next week the wargame post might be missed do to one of our main members being gone, but I assure you the RPG post will be up. I am thinking a post describing an easy Unique Named NPC System that I use for all of my campaigns or how my group handles Ammunition, Potions, and other consumables. If you guys want I will post both RPG posts just say so.

Oh and before I forget. Only a few posts will be left up for now.

Edit: I forgot... Anyone know where to find a cheap but effective shock collar?

Monday, January 30, 2012

State Of The Blog 2012

Hello well if anyone actually gets to see this...
One of the biggest problems I am having is the simple fact that I don't have a computer that can run reliably enough to post regularly.

So what does that mean?

It means that any blog posts will be ad-hoc at best with a regular D&D 3.5/Pathfinder post on sundays.

What you can expect to see in the near future:

Well one thing is regular post on sundays. If I can get me a laptop in the near future that can run the programs you might see some designs from me in addition to regular posts.

Long-Term Goals:
  1. Better Grammer.
  2. Regular Posts.
  3. Dragging Feng back into the mix. (might need a shock collar for that)
  4. Getting some miniature pictures and such up on here.

OK now then here is a question for everyone.

Where might i find a laptop for cheap? preferably with 4GB+ of RAM & a 500GB+ HDD and good graphics to run autodesk software. doesnt need an OS.

and one last piece of business!

Any older posts will most likely be edited over the coming months and some might even be deleted.